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Originally Posted by cyclonite |
Well fuck that shit.
But seriously good to know. I really haven't followed Battlefield/CoD, and I figured eventually we'd get to that point, but I was thinking in terms of Bioshock, Mass Effect, etc that all have DX9 legacy features even if they can run HLSL or DX10 shaders for some things.
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Not exactly true...more and more game titles are set up to use online authentication rather than disc authentication; so yeah a faster hdd on a faster sata channel will yeild better performance. Hell even Battlefield 2 (game that is 7 years old) runs without disc on the last released patch (1.5 I think)
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You missed the boat on that one, but okay. The bandwidth of whatever I/O has been so hilariously over-spec'd for years now, mechanical drives have not been able to keep up since ATA-133 (we're just now starting to see those speeds approached, all thanks to density). My point was, worrying about SATA-1 versus SATA-3 is extremely low on the "shit that matters" scale. Yes, faster disks always mean better load times and lower latency, but in this case, it's something I'd not worry about.
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not on a 50 inch lcd it wont... fps on lcd monitors is locked...IDC what FRAPS is displaying, an lcd monitor will not display 999fps probably 60fps at best...tech for lcd's is just not there yet...maybe on a plasma, but not an lcd.
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Hey that's my line!
It just seemed extraneous to explain here.
Regarding FPS being locked - all displays have a fixed field rate (and it's usually 60hz, rarely is it truly 120hz), doesn't matter what the tech behind it is (in theory ESLP and Eidophors can cycle much faster, but I think you're probably the only one here who has the kind of budget to play with either lol).
On the upside, it doesn't matter that 60hz is the capped field-rate, because that's more than fast enough. The MI numbers and other fantasy are irrelevant (and all of that shit should be disabled to drop input latency).
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Originally Posted by Jamesc359 Um, you guys do know that it doesn't matter what kind of monitor/TV you're using, your always going to be limited by your refresh rate. Which is normally 60Hz-120Hz, and unless you've got a 3D monitor/TV it's more likely to be 60Hz than 120Hz. |
Yeah. I just didn't think it was worth explaining here - seemed un-needed.
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Also you don't need to DL fraps (unless you want to benchmark). In CS:S/CS:GO or any game using the Source engine you can bring up a console and enter cl_showfps 1 to show your FPS. :-)
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+1. I hate FRAPS. Gamebryo has similar debug features, and iirc RenderWare can be made to drop similar data but I forget the exact syntax.
Also, and correct me if I'm wrong, isn't there a CS:S/TF2 Source benchmark routine that you can run from the CS:S or TF2 menus? (It's been a long time since I played either - I just remember running a CS:S benchmark mode for a friend to demonstrate that his computer could run the game).
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Originally Posted by SacredTbag Sure you're limited if you have vsync on. Not everyone rolls that way. |
lol no.
Vsync will try and lock frame and field rate together, but you can never exceed field rate. The monitor can only redraw so many times per second, in an ideal world you would use vsync, but it requires the rendering hardware to be able to sustain the frame-rate. If you can sustain the FPS, you should be using vsync. Best possible IQ.
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Originally Posted by Elite My thing is that I absolutely NEED the DVI output on the card, no VGA or HDMI, just gotta have that high def for sure. |
Should be no problem with modern cards. HDMI would likely also work (does your TV not have HDMI inputs though?). What resolution does the TV actually use?
And yeah the 4850 is a better choice than that GeForce.