XFN Command and Conquer Red Alert mission making contest!
Want to have a little fun? Well grab these moding tools and see how creative you are!
Red Alert is an extremely easy and fast game to mod, ANYONE can do it so ANYONE can join this contest.
Tools: Your going to need these tools to make missions
-Full RA: This is the actual game itself, except stripped down. Free and Legal
http://ra.afraid.org/html/extra/fullra.html
-Red Alert Scenario Editor: This is the program that you make the maps in, its extremely easy to use its just select and click where you want the object.
http://ra.afraid.org:90/archive/utilities/raed125.zip Rules:
1. Must be for Full Alert comparable
2. Must been tested
3. Must be working
4. Must be submitted by August 5th
5. Must be BEATABLE
6. Must be enjoyable
7. No easy wins
8. No loopholes
If a map is disqualified, I will contact you and you have approx 30 minutes to FIX your map and re-submit it
Submission:
Since a map/mission is extremely small, you can easily email me with the file attached to
Jfkfhhfj@gmail.com
You can contact me via AIM @ Jfkfhhfj and MSN @
Penguin3@optonline.net Other Stuff: I suggest you play the game and get familiar with it, its very fun. There are no prizes this is for bragging rights only!
Once this is done i will announce the winner and i will put all the maps in a zip file to be freely Downloaded.
***** **** ***** ***** **** ***** ***** ****
Well I bet none of you have any clue on how to make a mission. Well its a no brainer once you get the program running.
Setting up the Terrain:
More than likely the first think youll see is a black green area, they first thing you want to do is to get everything planned out and place your terrain.
Decide on what type of mission you want what you want to happen and how the map is going to look.
Once you do that start setting up the Terrain, make sure the Mode is set to Template
On the side youll see 3 things; The Mini Map in the top right, the names of the different terrain Types, and on the bottom, a display of what the terrain looks like.
Setting up the Bases and AI: 
Now its time to set up the bases and AI. If you havent noticed this mission evolves a small outpost at the bottom of the map and a strong allied base at the top, Sort of like D Day.
Go into the structures panel and lay out the bases, double clicking on the spot where you want to place the building. Take note of the structures owner.
You dont have to have each side have its own base, you could do a commando style mission or an invasion type mission.
Teams, Triggers, and Houses Oh My! I. Triggers
Well
How does everything work? This is through the use of Triggers.
Triggers are little something that say, When this happens Do This.
There are dozens of events you can choose from and dozens of actions, 3 different types and 3 different ways of this trigger to exist.
You can attach triggers to anything; Buildings, soldiers, vehicles, the environment.
The trigger above says, after 0.00 reveal around waypoint 0 and start reinforcement team Itan.
Well that brings us to out next part
II. Teams
Teams are groups of AI that you have do certain tasks; it could be, destroying a base once X trigger is activated, to reinforcing the base after X minutes, to just starting the mission.

This is a small group called 1tan, it consists of a Badger Bomber and Commando Tanya.
Using the drop down menu, you can select any unit and then give it orders on the right side,
An example is to have the Badger Bomber move to waypoint X and then have it drop Tanya at waypoint Y.
III. Houses
Houses are each teams specific data like; IQ, Tech level, starting cash and most importantly if the user controls that side.
Editing the Rules.ini
This is how you mod Red Alert, make your own little units, and its extremely easy, there is a file called Rules.ini. This file tells RA all the unit and game data; how strong a unit is, how much it costs, its projectile.
You can access the rules.ini from the scenario editor.
Well lets say you want the Para Bomber to drop nukes, you can do it 2 ways, Editing the projectile or editing the Badger Bombers main weapon.
Were going to edit the projectile because its more authentic.
Default Code:
; parachute bomb
[ParaBomb]
Damage=300
ROF=4
Range=4.5
Projectile=Parachute
Speed=5
Warhead=HE
Report=CHUTE1
Edited Code:
; parachute bomb
[ParaBomb]
Damage=300
ROF=4
Range=4.5
Projectile=Parachute
Speed=5
Warhead=Nuke
Report=CHUTE1
All I did was change the Warhead, and now the Badger will drop nukes.
Saving the changes to Rules.ini Wont incorporate that specific change to your map, To do that you have to save it to the maps text file
You can find the maps text by going into Mode and going all the way down to text
Just copy the part of Rule.ini you want to edit, and edit it there and save!
Saving and Testing:
Once you get you mission the way you like it; Save it as scu01ea.ini for soviet (or scg01ea.ini for allies) put it in your RA directory.
Start up Red Alert and click Start new game chose Soviets or Allies(whatever you saved your file as.)
REMEMBER SUBMITION DATE IS August 5th
Thats pretty much it! Good luck and Hope you all win!
If you need help contact me on MSN or AIM.
(Guide made by me, Contest run by me.)
w00t 2k'th Post!!