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Old 07-21-2005, 07:58 PM   #1
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Default XFN C&C Red Alert Mission Making Contest

XFN Command and Conquer Red Alert mission making contest!

Want to have a little fun? Well grab these moding tools and see how creative you are!

Red Alert is an extremely easy and fast game to mod, ANYONE can do it so ANYONE can join this contest.

Tools: Your going to need these tools to make missions

-Full RA: This is the actual game itself, except stripped down. Free and Legal

http://ra.afraid.org/html/extra/fullra.html

-Red Alert Scenario Editor: This is the program that you make the maps in, its extremely easy to use its just select and click where you want the object.

http://ra.afraid.org:90/archive/utilities/raed125.zip

Rules:
1. Must be for Full Alert comparable
2. Must been tested
3. Must be working
4. Must be submitted by August 5th
5. Must be BEATABLE
6. Must be enjoyable
7. No easy wins
8. No loopholes

If a map is disqualified, I will contact you and you have approx 30 minutes to FIX your map and re-submit it

Submission:

Since a map/mission is extremely small, you can easily email me with the file attached to Jfkfhhfj@gmail.com

You can contact me via AIM @ Jfkfhhfj and MSN @ Penguin3@optonline.net

Other Stuff: I suggest you play the game and get familiar with it, its very fun. There are no prizes this is for bragging rights only!
Once this is done i will announce the winner and i will put all the maps in a zip file to be freely Downloaded.
***** **** ***** ***** **** ***** ***** ****

Well I bet none of you have any clue on how to make a mission. Well it’s a no brainer once you get the program running.


Setting up the Terrain:



More than likely the first think you’ll see is a black green area, they first thing you want to do is to get everything planned out and place your terrain.

Decide on what type of mission you want what you want to happen and how the map is going to look.

Once you do that start setting up the Terrain, make sure the Mode is set to “Template”

On the side you’ll see 3 things; The Mini Map in the top right, the names of the different terrain Types, and on the bottom, a display of what the terrain looks like.

Setting up the Bases and AI:



Now its time to set up the bases and AI. If you haven’t noticed this mission evolves a small outpost at the bottom of the map and a strong allied base at the top, Sort of like D Day.

Go into the structures panel and lay out the bases, double clicking on the spot where you want to place the building. Take note of the structures owner.

You don’t have to have each side have its own base, you could do a commando style mission or an invasion type mission.


Teams, Triggers, and Houses Oh My!


I. Triggers

Well… How does everything work? This is through the use of Triggers.

Triggers are little something that say, When this happens Do This.




There are dozens of events you can choose from and dozens of actions, 3 different types and 3 different ways of this trigger to exist.

You can attach triggers to anything; Buildings, soldiers, vehicles, the environment.

The trigger above says, after 0.00 reveal around waypoint 0 and start reinforcement team Itan.

Well that brings us to out next part

II. Teams

Teams are groups of AI that you have do certain tasks; it could be, destroying a base once X trigger is activated, to reinforcing the base after X minutes, to just starting the mission.


This is a small group called 1tan, it consists of a Badger Bomber and Commando Tanya.

Using the drop down menu, you can select any unit and then give it orders on the right side,

An example is to have the Badger Bomber move to waypoint X and then have it drop Tanya at waypoint Y.


III. Houses

Houses are each teams specific data like; IQ, Tech level, starting cash and most importantly if the user controls that side.



Editing the Rules.ini

This is how you mod Red Alert, make your own little units, and its extremely easy, there is a file called Rules.ini. This file tells RA all the unit and game data; how strong a unit is, how much it costs, its projectile.



You can access the rules.ini from the scenario editor.

Well let’s say you want the Para Bomber to drop nukes, you can do it 2 ways, Editing the projectile or editing the Badger Bomber’s main weapon.

Were going to edit the projectile because its more authentic.

Default Code:
; parachute bomb
[ParaBomb]
Damage=300
ROF=4
Range=4.5
Projectile=Parachute
Speed=5
Warhead=HE
Report=CHUTE1

Edited Code:
; parachute bomb
[ParaBomb]
Damage=300
ROF=4
Range=4.5
Projectile=Parachute
Speed=5
Warhead=Nuke
Report=CHUTE1
All I did was change the Warhead, and now the Badger will drop nukes.

Saving the changes to Rules.ini Wont incorporate that specific change to your map, To do that you have to save it to the map’s text file



You can find the map’s text by going into Mode and going all the way down to “text”

Just copy the part of Rule.ini you want to edit, and edit it there and save!


Saving and Testing:

Once you get you mission the way you like it; Save it as scu01ea.ini for soviet (or scg01ea.ini for allies) put it in your RA directory.

Start up Red Alert and click Start new game chose Soviets or Allies(whatever you saved your file as.)



REMEMBER SUBMITION DATE IS August 5th


That’s pretty much it! Good luck and Hope you all win!

If you need help contact me on MSN or AIM.


(Guide made by me, Contest run by me.)

w00t 2k'th Post!!

Last edited by jfkfhhfj; 07-30-2005 at 01:18 PM.
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Old 07-21-2005, 10:14 PM   #2
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Sounds cool, I'll start making one. That Red Alert one looks super easy compared to the C&C Generals one
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Old 07-21-2005, 11:11 PM   #3
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Used to do that.... Lost the cd though
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Old 07-21-2005, 11:35 PM   #4
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Download Full RA, same thing as the reg w/o the cutsceans and music
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Old 07-21-2005, 11:52 PM   #5
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takes to long lol. sorry
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Old 07-21-2005, 11:54 PM   #6
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took me 1 hour at most :P
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Old 07-21-2005, 11:54 PM   #7
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Link is dead...

edit - took less than a minute to get... thats not long..
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Old 07-22-2005, 01:03 AM   #8
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Dude, I love that game. I made a few maps for Red Alert 2, but not for the first one.
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Old 07-22-2005, 02:20 AM   #9
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Sweet! Now I wont have to run ePSXe! Although save states were nice to have
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Old 07-22-2005, 11:09 AM   #10
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www.ra.afraid.org is a great palce is has about every piece of info on RA1 you'll ever need, be patient, the host is slow since they use free hosting.
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Old 07-23-2005, 03:07 AM   #11
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I just started making and the terrain making is hard. I need to finish that then I can start the actual mission. I know what I want to do. a week to finish? Hrmmm im sure i can do it.
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Old 07-23-2005, 12:05 PM   #12
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Ill extend it if i have to. If you need any help, hit me up on msn or aim or pM me.
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Old 07-24-2005, 03:39 AM   #13
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What I think I am going to do is release a demo version of the map. I was planning on having an upper section of the map be an infiltration/destroy the commies and after that have the bottom part [these two are sectioned off by a river and mountains] be a second part of the mission [havent thought up a scenario] I guess I'll finish the top part and make it part 1.
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Old 07-30-2005, 01:17 PM   #14
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Bump, Due to lack of entries, Contest is extended to August 5th
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